Sep 6, 2017

Posted by in rpg, Sci-Fi | 0 Comments

You are a Neutral Vesk Envoy Outlaw, Part I

I wanted to create a new Starfinder Character. I wanted to play an envoy, didn’t care much about  the rest. So I rolled random characters (using my JavaScript random character creator you can find in the sidebar) until I got an Envoy. The result:

Neutral Vesk Envoy Outlaw

Not so happy about the Neutral part, since I view alignment mainly as character motivation, and I have a really hard time to see “balance” as a good source for motivation. On the other hand, it’s supposed to be a challenge. Let’s see how the character develops.

So, let’s take a look, what my new character is mechanics wise.

Vesk are the “warrior race,” think Klingons from Star Trek. They get +2 Str, +2 Con and -2 Int. They are big, fearless and their hands count as as weapons. Quite awesome. They also get a pretty nice HP count of 6 HP.

The Envoy is a leader and supporter. They make sure things go smoothly both in social and combat situations. While they won’t dish out a lot of damage, they will make sure the reminder of the party does.  An envoy gets another 6 HP, 6 + Con modifier Stamina points, 8 Skill points (+ Int modifier) per level and use Charisma as their key ability score.

An Outlaw is a character that has trouble with the law, either because of actual criminal activity or because of some sort of misunderstanding. They get a +1 bonus to Dex. On first level they get theme knowledge, which makes it more easy to succeed in skill checks which are regarded shady or related to criminal activity.

This gives me the following stats at the beginning:

Strength (Str) 12
Dexterity (Dex) 11
Constitution (Con) 12
Intelligence (Int) 8
Wisdom (Wis) 10
Charisma (Cha) 10

I have 10 points that I can add to these stats as I like, but can’t raise a stat above 18. Since Charisma is my key ability score and will be used for a lot of my abilities, I’d like it to be at least 14. I’d also like to be my intelligence at least on the base level of 10, so 6 of my 10 points are already gone. Four to go. Dexterity is pretty important, so I’ll raise that by two to a 13. The last two points are hard. More Con is always good, I love to have a high Int score, so I am tempted to place more points there. But spreading the points over too many attributes, while making a balanced character also makes me a master of none. So I’ll place another two points in Charisma, since this is my key ability score. Which gives my character the following statistics at level 1:

Strength (Str) 12
Dexterity (Dex) 13
Constitution (Con) 12
Intelligence (Int) 10
Wisdom (Wis) 10
Charisma (Cha) 16
Hit Points (HP) 12
Stamina Points (SP) 8
Resolve Points (RP) 4

This gives me a pretty nice spread, I am pretty charismatic, and my physical stats are all above average. My intelligence is about average, as is my wisdom.

Next are the things that will actually form who this character is. Skills, feats and special class abilities. I don’t have an idea of the character background yet. If you have any ideas, let me know. I’ll try to come up with something myself. If I don’t have a flash of insight, I’ll simply select a skills and feats that interest me, and work backwards from there. And try to come up with ideas what make my character acquire these skills and abilities.

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